4 ms·
My understanding was that dxc lacked support for compiling various HLSL features to SPIR-V (hence SM7 now), so there are still a bunch of Vulkan-focused project
by TillE 2y ago
My understanding was that dxc lacked support for compiling various HLSL features to SPIR-V (hence SM7 now), so there are still a bunch of Vulkan-focused projects like Godot which only support GLSL.
But yes, the games industry has been almost entirely HLSL since forever, and this is going to help remove the final obstacles.
- minraws 2y agoYep, especially DXC HLSL to SPIRV was a big issue when it came to supporting new features from Vulkan. Though I would still like to see if slang can succeed and I am always a bit afraid of Microsoft just dropping the ball somewhere.