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I've built games in the US where we specifically avoided certain features(if I recall correctly around minigames on loading screens) because of those concerns.
by vvanders 2y ago
I've built games in the US where we specifically avoided certain features(if I recall correctly around minigames on loading screens) because of those concerns. We never got to find out if they were enforceable but they certainly impacted how we build the title(which never really had a material outcome, the game was doomed for other reasons).