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Seconding this! I've ported a GMS2 project over to SwiftGodot, and it's been great to work with. As I ported over the code, the Swift compiler even caught a bug
by syndeo 2y ago
Seconding this! I've ported a GMS2 project over to SwiftGodot, and it's been great to work with. As I ported over the code, the Swift compiler even caught a bug or two that I'd missed back when it was written in GML!