3 ms·
I recently tried SwiftGodot, because I found Swift for game Dev very interesting in comparison to csharps GC stalls. Sadly it does not yet support sharing pre b
by Kelteseth 2y ago
I recently tried SwiftGodot, because I found Swift for game Dev very interesting in comparison to csharps GC stalls. Sadly it does not yet support sharing pre build Windows development libraries[1]. Compilation does take quite some time, even on my beefy 16 core Ryzen. The changelog did mention multi threaded Swift package manager improvements on Windows though.
[1] https://github.com/migueldeicaza/SwiftGodot/issues/521 https://github.com/migueldeicaza/SwiftGodot/issues/521
- syndeo 2y agoI've been using SwiftGodot lately too, and I'm quite enjoying it! iOS development is my day job, so it was great to port my old GMS2 project's codebase over to Swift, and suddenly have type-safety and no GC hiccups. During the porting process, the Swift compiler even discovered a couple of latent bugs for me!