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It's easy to forget how big a deal QuickTime was back in the 90s. It was a core part of the operating system, allowing any third party app to easily embed video
by donatj 2y ago
It's easy to forget how big a deal QuickTime was back in the 90s. It was a core part of the operating system, allowing any third party app to easily embed video functionality.
That was a huge deal, suddenly multimedia interactivity was everywhere's in a way we don't see today. Classics like Myst would probably not have been what they were without QuickTime.
I miss the days of apps that strived to be useful and feature packed for "power users". No one targets power users anymore. It's hard to describe to someone who wasn't there these days, but apps in the 90s and early 2000s were just... more. They strived to be something more. They included many little niche features a handful of people might find useful, and they did come in useful.
Apps today, modern QuickTime included just feel like cut down imitations.
- dylan604 2y agoQT7Pro was the pinnacle. When they released QTPlayerX, we were all like WTF is this little toy. It received the same perplexed feeling as FinalCutX to FCP7. It just had a FisherPrice feel to it after playing with Tonka for so long. Of course, this was all around the 32bit -> 64bit transition which had its own rumors as to the loss of capabilities. The ability to use a Flash track to program buttons to control the player wasn't as popular as I felt it should have been. Self contained games could have been but never were. I think your example of Myst could have been done with this. QTVR was actually available in the late 90s. We were trying to do a real estate VR property company, but it was way too early for that. Dial-up was still king, and not enough people were on the web yet for that market. But it was all possible because of QT.