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We could be witnessing the death of the graphics card in real time
- deleted 2y ago[deleted]
- TillE 2y agoPeople have been wishcasting the end of dedicated GPUs for like 20 years now. It's nice that they're slowly improving, that every Apple Silicon Mac has a half-decent integrated GPU, that ML upscaling is pretty good if you want "4K". But they really don't come close to an NVIDIA card at 200-400W.
- readthenotes1 2y agoBasically the original article was saying "I was right 10 years ago, believe you me!" And the editor's note at top was saying "some advertisers aren't happy with what you just said. Walk it back."
- arresin 2y agoHaha you know they got a pissed of call from the advertisers when they regurgitate nvidia’s ai marketing talking points.
- buran77 2y agoFar, far more people are gaming on Nintendos, Playstations and Xboxes with iGPUs and relatively weak total processing power than on 400W GPUs. You're making the mistake of thinking only the fastest can win but in real life the good enough almost always wins. Streaming will do even more for the death of the dGPU than performance alone can compensate. You already rely on someone else to rent your game software from, doing the same for the hardware is one small step. Mathematically GPUs can keep getting better at churning out more pixels faster but the biggest limitation is really entirely subjective. Past a certain point the returns are diminishing in terms of what your human eyes and brain can experience as an improvement. Laptops will never be as fast as workstations but they're fast enough to outsell any desktop. Any reason to believe GPUs are intrinsically immune to this "fast enough"?
- NBJack 2y agoBecause the iGPUs aren't keeping pace, and many of the biggest/most popular titles continue to push the envelope of fidelity. Ray tracing for example is becoming much more prevalent, and (done correctly) adds a significant amount of both immersion and overhead to the experience. It is inherently an expensive operation for GPUs, so much that most implementations rely on upscale to make it viable. Your laptop analogy doesn't really work here; mobile chip implementations are indeed slower but can be measured as a modest percentage drop in performance to their desktop counterparts. Meanwhile, most iGPUs are orders of magnitude slower than many entry level dedicated solutions, especially for sustained performance.
- klipklop 2y ago> Because the iGPUs aren't keeping pace, and many of the biggest/most popular titles continue to push the envelope of fidelity. I feel like these days that is not really true. The high end gpu market is so small so most devs don’t even bother. Many games these days are optimized to run on a Steam Deck. Things are not at all like the late 90s where you had to have a high end PC to even launch a game. Almost everything works fine on a humble igpu. 1080p low to mid graphics settings are possible. Ray Tracing in most titles does not result in a better game. The hype for it has mostly died out because gamers prefer the higher frame rates.
- ChoGGi 2y ago> Ray Tracing in most titles does not result in a better game. I'm okay with precast shadows, and so on, but if the game has ray traced reflections I'll always turn those on. I don't usually play mp games, so I'm fine with a slightly worse framerate to not have screen space reflections.
- hu3 2y agoSorry but do you got a source on this? > The high end gpu market is so small so most devs don’t even bother. I feel the opposite with big AAA titles pushing realism and ever amazing graphics, selling millions. I love Steam Deck but good luck playing games like Cyberpunk, Black Myth: Wukong, Latest Metal Gear Solid, Star Wars Outlaws on Steam Deck with any reasonable framerates.
- fithisux 2y agoRisc-V has a proposal for this.
- neuroelectron 2y agoMaybe they'll be replaced by gpgpus but i doubt they're going extinct. Upscaling is not a replacement for 4k rendering, it's a crutch for slowing advances.
- jowdones 2y agoWell it seems to me that games from 10 years ago run on a today's integrated GPU just fine. But that's not the case with TODAY's games which barely run on a dedicated GPU from a few years ago. So until game developers will completely ceise to target the powerful dedicated GPU of today and limit themselves willingly to technology 10 years in the past, we won't see the death of dedicated GPU. Only place where that could happen would be Soviet Russia by decree of the central committee of the party. In a competition based capitalist society it will happen... never. Someone will always use the latest and greatest GPU and if you don't do it too your company falls behind. Hence: not a chance.
- KronisLV 2y ago> So until game developers will completely ceise to target the powerful dedicated GPU of today and limit themselves willingly to technology 10 years in the past, we won't see the death of dedicated GPU. I think that one of the problems is that a lot of game developers go for a baseline level of graphical quality and don't allow the users to customize the game/engine towards anything less than that, instead trying to use as much of the graphics budget as they can. For example, a game called Vigor recently came out (https://store.steampowered.com/app/2818260/Vigor/ https://store.steampowered.com/app/2818260/Vigor/) and was initially optimized to run well on a Nintendo Switch and that also meant that by the time it finally hit PC it was optimized better than most recent releases! I can play it on my Intel Arc A580 with a stable framerate and essentially no stutters, which I cannot say for a lot of modern games, even if it got bad reviews for other reasons. Probably most of the current games could be played on integrated graphics, if the users had the ability to customize which shaders and effects are on, what resolution of textures and shadows is used, all of the models had LOD levels that go lower with a customizable LOD bias, in addition to upscalers being supported in every title (DLSS, FSR, XeSS). I'm not saying that integrated graphics would always get smooth 60 FPS, but 30 might be doable.
- kkfx 2y agoMh, so in the long run instead of a mobo you prize a desktop composed by a large unique integrate brik with at maximum external PSU and screen? Or the other end, looking at my desktop where the Nvidia card it's not much a card but a computer inside the computer with GPU, memory etc and it's dedicated nvtop listing processes and resource usage like [hb]top for "the larger computer"? Such "migrations" are a classic, we merge some components in a "package", we split a "package" in some discrete components and so on. Personally I'm more interested in the possibility of easy repair and custom component selections instead of crappy glued stuff with plastic clips an no standard to force drop an entire car just for a punctured tyre. BTW most assembled system today have a useless super-CPU, too little ram and bad storage choice to last 3-4 years instead of 8-10 in comfort. That's one of the biggest issues for us.
- edelbitter 2y agoWhere is that 3-4 year number from? That sounds way lower than my personal practices (Samsung ran out of incremental 3 digit model numbers before any of my drive reached expected write endurance), or what those graphs regularly published by Backblaze suggest.
- kkfx 2y ago> Where is that 3-4 year number from? https://unctad.org/system/files/official-document/der2024_en.pdf https://unctad.org/system/files/official-document/der2024_en... It's way lower than mine, but I choose what I buy, most common ready-made machines from supermarket shelves are other beasts and are way more common.
- effdee 2y agoGraphics cards are already dead for me (as a causual gamer). I recently bought a used notebook with a 12th Gen Intel Core processor and it can run an impressive list of games.
- coffeebeqn 2y agoI’m very happy with the Steam Deck as my main gaming machine which has integrated graphics and runs most new games great. If I were to play on a big screen I’d still go for something like a 3070 or better with the new AI upscaling to use the 4k screen. Not looking to shell out the money for that kind of a PC right now though
- mathgeek 2y ago> Sound cards and network adaptors were an integral part of custom PC builds for years, but those eventually got swept away as motherboards improved and started to integrate those features. If audio and network technology needed and were able to keep up with demand equal to what GPUs are, you’d see the same results. You need both the demand and the potential to be there at scale in order to drive that kind of advancement. If we get to a world where high fidelity graphical demand is a niche, similar to audio, then I could see this argument having merit. I don’t expect that will happen in any way we could reliably predict in 2024.
- frou_dh 2y agoTalking of HiFi, playing the oft-mentioned streaming games running in a datacentre just kinda disgusts me on principle because it's a lossy video signal. I don't want to play modern games with visual artefacts on top - that's just barbaric.
- moogly 2y agoWell, anyone serious about computer audio today will be using an external DAC. eGPUs? We'll see... Maybe if they get hot enough.
- eep_social 2y agoLikewise anyone serious about network performance uses a discreet NIC. These days the hardware on a high end NIC can be used to offload anything from basic packet processing, encryption, or NAT, on up to DMA and of course costs as much as a mid range PC.
- Dalewyn 2y agoI've been calling it[1] for a while now; this is history rhyming with itself for anyone who's paying attention to computing history. As unsettling as video cards going dodo might be, it definitely will be cheaper for the general consumer if integrated audio and NICs are any indication. [1]: https://news.ycombinator.com/item?id=40236186 https://news.ycombinator.com/item?id=40236186
- puzzlingcaptcha 2y agoThe difference being, at no point audio and NICs required >200W of power budget to meet consumers' demands. Even if you scale down your expectations, iGPUs have been hampered for decades by the limited RAM bandwidth - there was no point in beefing up the GPU side if the memory couldn't keep up. My personal benchmark has been "can it play Witcher 3 (almost a 10 year old game by now) at 1080p/60fps on high settings" - and we are getting there only recently (https://www.notebookcheck.net/AMD-Radeon-890M-Benchmarks-and-Specs.843536.0.html https://www.notebookcheck.net/AMD-Radeon-890M-Benchmarks-and...). Hopefully the platforms with CUDIMM will finally deliver the bandwidth needed.
- Meganet 2y agoGPUs are niche for a long time already. The big hit happened when intel started doing this. It killed the whole category of desktop GPUs. Audio and NICs are very different though and the Apple GPU integration has nothing to do what happened to Audio and NICs: Apples customer demand GPU power for Image and Video editing, for the retina display and they pay a big price for these chips. A integrated audio/NIC got optimized away because compute got so much better. iGPUs and co are not compensated through CPU compute but because putting them together makes it cheaper. The iGPU still has normal GPU components. A M* Chip from Apple is HUGE and f* expensive. If it wouldn't be for people with deep pockets, it would be a lot cheaper to build the hardware yourself with normal GPUs. Mac Studio? 6k vs. same setup without Mac hardware: 4k and less + upgradable etc.
- Dalewyn 2y ago>The iGPU still has normal GPU components. That's not a useful delimiter since integrated audio and NICs are still discrete components on the motherboad.
- hdjjhhvvhga 2y ago> Sound cards and network adaptors were an integral part of custom PC builds for years, but those eventually got swept away as motherboards improved and started to integrate those features. Yeah, for better or worse.
- maximus-decimus 2y agoI really liked when when previous motherboard was randomly sending screeching sounds to my ears. I ended up buying a ~100 CAD fiio E10K which I'm still using 6 years later. So really I still have a "sound card", it just became a USB dongle.
- thunderbird120 2y agoThe APU offerings from both AMD and Intel have been improving pretty rapidly recently but they're still pretty low end by dGPU standards. I can certainly see them causing the death of dGPUs in laptops but it's difficult to imagine a scenario where they're competitive with mid to high range dGPUs in desktops. I can't see either AMD or Intel trying to cram an iGPU that large onto one of their chips, it would be an extremely niche product and would be badly bandwidth starved.
- cthalupa 2y agoWe have a whole subheader on how AI is supposedly going to kill dGPUs, but the paragraph explains nearly nothing as to why. It doesn't even begin to contemplate the idea that if AI does continue to grow in ubiquity, there's even more demand for compute that handles that sort of workload efficiently, and we know GPUs serve that purpose better than CPUs in the vast majority of cases. It even mentions that AI is being used for graphics purposes in gaming. It ignores all of this to suppose that the distant second in dGPU sales not releasing an already niche card on some arbitrary schedule is indicative of the market as the whole. It mentions sound cards, but a lot of what killed sound cards is that the only people buying them after integrated audio being a thing were audio enthusiasts, and audio enthusiasts have moved nearly universally to external DACs via USB. They're just as specific of a product, serve the same purpose, and exist across the whole price range that sound cards did and far beyond, for people that want to light enough money on fire. I'd wager the DAC market is far larger today than the soundcard market was even before integrated audio became a thing. Things way have changed so it's no longer something you're slotting in as an expansion card, but it's still an additional purchase for a premium purpose. I don't see dGPUs going anywhere for the exact same reason, barring physics-defying technological advances.
- Kalanos 2y agohow will they handle heat?
- nottorp 2y ago"AI" upscaling. Are we entering a new era where all games look kinda the same because of the default "AI" settings? Like when Unity was new and I guess everyone used the same example shaders to build on...
- danjl 2y agoOkay, so, GPUs will go away to be replaced by AI, which... runs on GPUs? Even if the target application changes from games to AI, we still need widely parallel processors (aka GPUs) and serial processors (aka CPUs) if we want to keep growing performance.