3 ms·
It's actually very practical and useful. A common problem is absent players (their characters are busy trying to run their domain). Another common problem is to
by creer 2y ago
It's actually very practical and useful. A common problem is absent players (their characters are busy trying to run their domain). Another common problem is too much money among the adventurers: easily fixed with costs of construction, required finery, and a constantly deficit-running domain. Sometimes it helps if one of the player has some form of authority over the others - set the adventure in or near their domain.