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Sure. I've used `say` on macos (spd-say for linux) like so: mvn clean install ; say "Done" It's great for those build times that're awkwardly long. Just l
by inanutshellus 2y ago
Sure. I've used `say` on macos (spd-say for linux) like so:
mvn clean install ; say "Done"
It's great for those build times that're awkwardly long. Just long enough that you get bored waiting, too short to accomplish something else in the meantime. So you crank up the volume, load up HN, read an article and "DONE!" OH HOLY SHI--. Back to work.
that said it sucks to set up that flow when you /sometimes/ are around other people. it's pretty jarring if anyone can hear it, so you just wouldn't do it in a tight-collab area.
Usually though they're SUPER annoying so eventually I weeded them out of my workflow.
Would not recommend using sounds in development.
- throwaway4aday 2y ago> it's pretty jarring if anyone can hear it That's only because you haven't put any effort into sound design. Notification and alert sounds can be horrible like many of the ringtones people choose or they can be pleasant and unobtrusive like certain defaults in various apps. Try browsing some sound effect libraries on various game asset stores, there are many free effects available, and choose something that isn't jarring but is still unique enough to recognize. Avoid sharp beeps and boops or loud melodies, look for ambient sounds like the click of a lock or switch, the swish of paper or fabric, a soft impact sound like dropping a slipper or flip-flop, something you'll notice but won't startle you.