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Villages are smaller so they are easier to generate and fit on a page than towns. But people design based on what they experience (in games and in real-life). S
by ajuc 2y ago
Villages are smaller so they are easier to generate and fit on a page than towns. But people design based on what they experience (in games and in real-life). So most adventures take place in towns or in the wilderness. Americans probably never seen a village.
> A realistic town might need 300 houses for each inn
300 houses in one place is already a big city in dark ages. Let's say 2 stories with 2 families on each level, with 5 people in each family - that's 20*300 = 6000 people.
6000 people would probably be top 10 city in a kingdom in 1300. Rome was 25 000 people back then.
And inns were mostly for travellers, so the number of houses weren't that important - it mattered if you are integer number of days of travel from the last trade center.
- michaelt 2y agoHonestly I just took the present day number of houses in the UK (30 million or so) and divided by the number of pubs in the UK (46,800 or so) which gave 641 houses per pub, then I knocked that down to 300 lest people think I was over-estimating the number of houses. Of course, that present day number is 30 million houses for 67 million population, i.e. 2.2 people per house - not the 20 people per house from your assumptions.