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> Of course I am restricting it to native Linux games, And of course that's completely arbitrary. > the others are Windows games, developed and sold for Windo
by littlestymaar 2y ago
> Of course I am restricting it to native Linux games,
And of course that's completely arbitrary.
> the others are Windows games, developed and sold for Windows customers, that happen to be running on Linux thanks to Proton.
And so what?
> One could be running a VM of some sort for exactly the same purpose.
Except it keeps you monitored by Microsoft abusive telemetry, need much more RAM than what you'd normally need, and requires a Windows license. Dual-booting was the convenient way of doing this before proton came out, not VM. And proton made dual boot obsolete, which is a very good deal given that Microsoft regularly messes with it…
> To the point that studios with Android NDK versions don't even bother to have them on GNU/Linux.
Games developed for Android are made for touchscreens, so it's not like porting is easy.
And again, nobody is ever going to develop games for a platform that barely even exists as a gaming platform. Valve makes the platform exists at all, which is a big deal. But until market share hasn't reached something like 20% at least, nobody will bother developing games for it.
MacOS still isn't a serious gaming platform despite its huge market share compared to Linux, it's ridiculous to expect Linux to ever become one with native Linux games.
- pjmlp 2y ago> And of course that's completely arbitrary. Not at all, in the context of gaming on Platform X, the games made for Platform X matter, it is irrelevant how many games from Platform Y, Platform W, Platform Whatever, Platform X can emulatate/translate, those games were not designed, or developed with Platform X in mind to start with. > Games developed for Android are made for touchscreens, so it's not like porting is easy. Many also support gamepads, something that after 30 years should work mostly on GNU/Linux, assuming one gets the right brands to start with. > MacOS still isn't a serious gaming platform despite its huge market share compared to Linux, it's ridiculous to expect Linux to ever become one with native Linux games. What Apple cares about is iDevices gaming, there is enough money to be done there, at the same level as Playstation/XBox/Switch.
- littlestymaar 2y ago> in the context of gaming on Platform X, the games made for Platform X matter, it is irrelevant how many games from Platform Y, Platform W, Platform Whatever, Platform X can emulatate/translate, those games were not designed, or developed with Platform X in mind to start with. Irrelevant according to who? Do you even play games? Because gamers don't care at all, and that's why emulators are so popular and why they are chased by console vendors who want to maintain their exclusivity. In practice all that matters to gamers is whether or not a game is able to run properly on the device they already have, everything else is frivolous. > What Apple cares about is iDevices gaming And Linus Torvalds doesn't care about gaming on Linux at all, and neither do distro vendors, so what? The only people who care about games running on Linux are Valve and gamers, and we're both really happy to see that we eventually have games on Linux. That it doesn't meet the bar for your own personal idea of what “games on Linux” means isn't blocking Valve's profit or players enjoyment of the current situation.
- pjmlp 2y agoI play plenty of them, on their original target platforms, also former IGDA member. Oh Valve cares a lot, specially not having to pay for Windows licenses on SteamDeck.
- littlestymaar 2y agoThey don't have to pay Windows licenses for games running through Proton, so they don't care about the distinction you're making. They care about games running well on Linux, that's it.
- pjmlp 2y agoExactly the point why Proton exists!
- littlestymaar 2y agoIndeed, but I don't see how this goes in the direction you were defending earlier…