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Optimizing Vector Math for Debug Compilation
- dagmx 2y agoI changed the title a bit from Aras’s original because I felt that the original title wasn’t as clear. Hopefully that’s okay with folks. Aras does a lot of great deep dives into optimizing graphics programs and this one focuses on optimizing the performance of Debug builds for Blender. I am pleasantly surprised how well Clang performs here, but conversely shocked at how poor MSVC is doing.