3 ms·
E.g. OpenGL normalized device coordinates have x=0,y=0 at screen center, with top left being x=-1,y=1. It's easier to reason with in many cases.
by jampekka 2y ago
E.g. OpenGL normalized device coordinates have x=0,y=0 at screen center, with top left being x=-1,y=1. It's easier to reason with in many cases.