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I think a bit in the first sentence in your first post is key. They don't want devs to think as Macs and iDevices as separate targets, but rather as one big pl
by jwells89 2y ago
I think a bit in the first sentence in your first post is key.
They don't want devs to think as Macs and iDevices as separate targets, but rather as one big platform. They don't Mac ports, they want Apple platform ports.
It makes some amount of sense. App Store revenue split aside, iDevices massively outnumber Macs and the gap in graphics horsepower between Macs and iDevices shrinks every year.
Devs and to a lesser extent users don't really think that way though.
- wkat4242 2y agoIt doesn't really make sense. iOS games are built to be played directly on the touchscreen. That rules out a lot of types of games (imagine playing WoW without a keyboard). It's not just about horsepower. I do think Apple thinks that way but there's a good reason for Devs not doing so.