4 ms·
My understanding is that the sickness was in large part due to the latency (Solved by Carmack). Beyond that it's just a matter of getting the perspective corre
by Negitivefrags 14y ago
My understanding is that the sickness was in large part due to the latency (Solved by Carmack). Beyond that it's just a matter of getting the perspective correct (Also solved by carmack).
- motters 14y agoIt occurs if there's a sustained mismatch between your vestibular sense and visual odometry. That's ok if the game only involves looking around in a fixed position, but if the avatar is walking/flying then you're likely to get VR sickness, no matter what the frame rate is. Apparently, VR users do habituate to the effects after a few days, in the same manner as space sickness, but in the intervening period there can be some unpleasantness.