5 ms·
I think the point here is that if you have a properly architected .NET application, porting to any of the platforms supported either by microsoft or mono is rel
by jmcqk6 14y ago
I think the point here is that if you have a properly architected .NET application, porting to any of the platforms supported either by microsoft or mono is relatively straight forward. So that would include Windows (all flavors), xbox, windows phone, os x, iOS, Android, linux, playstation, wii, and whatever else the mono folks are cooking up.
- marshray 14y agoAre there any major publishers (or a large number of small ones) shipping apps that use Mono to run on non-Microsoft platforms?
- jimbobimbo 14y agoUnity engine does it: http://en.wikipedia.org/wiki/Unity_%28game_engine%29 http://en.wikipedia.org/wiki/Unity_%28game_engine%29