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Were big-studio games ever innovative? Seems most innovative games were gambles by smaller studios that sometimes propelled those studios into acclaim. Someti
by marginalia_nu 2y ago
Were big-studio games ever innovative? Seems most innovative games were gambles by smaller studios that sometimes propelled those studios into acclaim. Sometimes the larger studios katamari damacy up successful features (e.g. light crafting, light soulslike combat) into their series, but that's only a decade after it's been proven successful.
Something as creatively risky as Outer Wilds, Heaven's Vault, or Paradise Killer could never come from a big studio.
- jncfhnb 2y agoNintendo gambles all the time
- marginalia_nu 2y agoThat's fair, although Nintendo is in a bit of an unusual spot given how they've largely carved out their own niche without much direct competition from the other consoles. Doing things differently has been key to that strategy, even if it hasn't always been the smoothest of rides.