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Because it's well established that game developers can and will jump through whatever hoops the platform holder demands at their own expense, they don't have th
by jsheard 2y ago
Because it's well established that game developers can and will jump through whatever hoops the platform holder demands at their own expense, they don't have the leverage to be picky about the technical details when deciding which platforms to ship on. Nintendo doesn't need to create new incentives to release on the Switch when they already have the biggest incentive of all: 140+ million units sold, and a high attach rate.
At least there isn't as much hoop jumping as there used to be, since the systems have all converged on using commodity CPU and GPU architectures with at most minor embellishments.
- Arelius 2y agoYeah, also whatever they would build, the other platform vendors won't choose the same thing, and it wont be the exact variant of lisp or w/e that even the few nice developers would want. I wish vendors would be just more supportive of different llvm tool chains. Rust isn't even well supported.
- pjmlp 2y agoRust isn't even available on Android NDK, even though is now used on Android. Same applies to Rust on Windows, and whatever Microsoft is doing, windows-rs isn't that great, and after what the team did with C++/WinRT I don't have high expectations. So consoles have even less reasons to support Rust.