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There is another way to look at this. Annapurna Pictures in Dec 2022 produced Nimona for Netflix which debuted at #9 globally and was as high as #3 i.e. it was
by threeseed 2y ago
There is another way to look at this.
Annapurna Pictures in Dec 2022 produced Nimona for Netflix which debuted at #9 globally and was as high as #3 i.e. it was a massive hit.
So they now have the Stray IP which could be extremely lucrative and are looking at how CD Project Red handled their successful Cyberpunk integration on Netflix as a model. Which is where you cross-promote a game add-on or sequel with the movie.
Which means for the gaming side they really wouldn't have any control over their direction as it would be entirely driven by the movie side. Not exactly compelling for them hence why they want to leave.
With the success of Fallout, The Last of Us, Cyberpunk Edgerunners etc there's definitely big money to be made from video game IP.
- delusional 2y agoThis seems like the same way to look at it. The only disagreement between these two comments is if the potential integration is motivated by a lack of success, or the outlook of even greater success. Those are is, at least economically, identical motivations.
- jajko 2y agoIt also goes back, when CP2077 TV show premiered, sales and number of players skyrocketed again, same for Fallout.
- InDubioProRubio 2y agoIP, content, blobs - container words - a sure-fire indicator in any conversation that , that the parties involved areunable to accurately value, evaluate, organize and produce, the valuables that should reside inside the container. So here the daily reminder, that logistics is a commodity now, but producing something of value, is not.
- sameoldtune 2y ago“Content” is an advertising term for whatever fills the space between all the ads
- Liquix 2y agoin 2024 there are so many one-click-install adblockers for your browser, phone's DNS, router... anyone still seeing a sizable amount of ads these days has to be the most complacent, easily manipulated, lucrative demographic imaginable
- groby_b 2y agoOr maybe some people have moral qualms with simply taking without giving back.
- 95014_refugee 2y agoViewing an ad is not “giving back” in any meaningful sense. Modern adtech primarily benefits the infrastructure providers, rather than providing a service to its “clients” or a revenue stream to site owners. Adblocking is the only meaningful objection that the consuming public can raise to the inefficient and wasteful adtech situation. Depending on how you feel about your obligations with regards to civil society, you might view it as a moral imperative.
- groby_b 2y agoYour other option is not consuming ad-supported content. There's no natural entitlement you should be able to view all content in a form that suits you.
- robertlagrant 2y ago> Viewing an ad is not “giving back” in any meaningful sense What you declare to be meaningful isn't really the issue. It's how the thing you're getting chooses to pay for itself.
- MerManMaid 2y agoOr you know... kids and/or elderly who lack the knowhow?
- jayd16 2y agoIP has pretty clear connotation in games. I don't really think it shows what you say. Characters and worlds are IP and that IP can be used across media types. Gameplay is not IP. A game project can swap or take in IP.
- amiga386 2y agoIn context of the discussion here - people who are talking about "content" or "IP" mark themselves out as not having a nuanced understanding of what intangible assets they hold. I think what you mean to say is: - writing and depictions of characters are copyrighted - writing and depictions of worlds are copyrighted - some of the names involved can also be registered trademarks They are intangible rights that someone can own. The insidious term "intellectual property" is used to reframe the understanding of rights granted by copyright, patent and trademark law by comparing them to real property, which they are not. When was the last time someone was allowed to live in your house, legally, because they're making a parody of it? When was the last time someone was allowed to take your house apart to find out how to make something compatible with your house's design? Owning a copyright is not like owning property and does not give you carte-blanche control over your intangible asset like real property law more-or-less does. Some examples: - I can write a book or game about a boy wizard who goes to a magical school, as long as I didn't base it on Harry Potter. JK Rowling can't stop me. - I can write about a pirate who acts like an aging rockstar, provided I didn't copy Johnny Depp's depiction of Captain Jack Sparrow. Disney can't stop me. - I can write about a martial force voyaging through space by analogy to a similar force on the Earth's seas, so I can call them space marines. Games Workshop® can't stop me, provided I don't implicitly or explicitly claim they are Games Workshop® Space Marines®
- singleshot_ 2y agoAssuming that “property” is always short for “real property” will lead to some interesting errors, as illustrated above. Proprietary rights are varied. If one kind of property relates to a kind of right that doesn’t apply to another kind of property, that’s not a good reason to decide that one kind is not actually property.
- threeseed 2y agoI can assure you that the accountants and executives at these studios can absolutely value, evaluate, organise and produce the valuables that should reside inside the "container". It's what the entire movie and TV industries have been about ever since the idea of sequels e.g. Aliens, Terminator and worlds e.g. Marvel took off.
- InDubioProRubio 2y ago? Everyone of these products, took of as a high risk venture- a risky bet, mostly guided by the assumption of the success inherited with a producer - aka the talent. The sure-fire successstory brand names they became after the risky bet paid off. Which makes them - yes, transportable, containerize-able, high-value "content", in hindsight. And hindsight is not the same game, with all information revealed. And mass-producing them, has steadily deteriorated the value shipped in the containers. Which made more of them necessary, better organized, cheaper. Which looks like a great success until you realize that the value of anonymous goods traded in the standardized box has deteriorated and the impressive need for volume is a sign of decay.
- Maken 2y agoThat seems to be the goal of their partnership with Remedy Games, whose games are already pretty much interactive movies.
- chupasaurus 2y ago> how CD Project Red handled their successful Cyberpunk integration on Netflix as a model A reminder that Cyberpunk IP holder is Mike Pondsmith, not CD Project.
- MichaelZuo 2y agoHow can anyone hold IP over an abstract vibe?
- alwyn 2y agoCyberpunk != cyberpunk, unfortunately. Cyberpunk 2077 is set in the Cyberpunk RPG universe that was created by Mike Pondsmith in 1988. It was named after the vibe without changing the name... Also a helpful article: https://www.polygon.com/reviews/2019/8/7/20756548/cyberpunk-red-jumpstart-kit-review-2077-prequel https://www.polygon.com/reviews/2019/8/7/20756548/cyberpunk-...
- gs17 2y agoThe vibe already overloaded the name of a different story: https://en.wikipedia.org/wiki/Cyberpunk_(short_story) https://en.wikipedia.org/wiki/Cyberpunk_(short_story)
- ivmoreau 2y agoIn this context is referring as Cyberpunk the role playing game, rather than just the genre. Cyberpunk 2077 has a setting based on the role playing board game (that’s where some characters come from, like Silverhand), and that setting is the original IP.
- JohnBooty 2y agoIt's like how Microsoft owns Windows, but not windows.
- mikrl 2y agoIf you got a few of those motorized windows and hooked up a laptop running MS’ operating system to control them all, but only during certain times of day, there would be a window where your windows would be Windows windows.
- stuckinhell 2y agoNimona was not a massive hit.
- deleted 2y ago[deleted]