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I hope whatever entity these people reform has the same magic. Every single game they published had something unique. Outer Wilds, Telling Lies, Twelve Minutes
by PoignardAzur 2y ago
I hope whatever entity these people reform has the same magic.
Every single game they published had something unique. Outer Wilds, Telling Lies, Twelve Minutes, Edit Finch, Neon White, etc.
They didn't develop these games, but they have an eye for talent.
- simonw 2y agoI adored Donut County, it had everything I could possible want from a game about trash pandas and LA county donut culture.
- personjerry 2y agoIn their nascent years I played two of their early games, both mobile games - Florence and Gorogoa. Both beautiful. I still play Florence once in a while and it really evokes emotions. Gorogoa is a great puzzle game that the HN crowd would love. Highly recommend both if you haven't tried them!
- j_maffe 2y agoBoth games are incredible but Gorogoa is a masterpiece. It attempted to communicate something about humanity that couldn't have been expressed in any other form.
- ashwin-b 2y agoI agree. They are like the A24 for games. They don't make the product themselves but invest and promote some really good games. Outer Wilds being one of my favourites of all time.
- SV_BubbleTime 2y agoOuter Wilds is top three all-time for me. And hands-down, the most underrated game and at least one generation. it’s a good point that the publisher does have an eye for talent.
- satvikpendem 2y agoDid you play the DLC as well?
- Qwertious 2y agoPSA: Outer Wilds is not Outer Worlds, which is a completely unrelated game from Obsidian.
- jszymborski 2y agoThanks, I made that mistake.
- SV_BubbleTime 2y agoI’m aware. Outer Worlds got all the attention but it was a 1/2 expectation Fallout clone. Outer Wilds was a masterpiece.
- eleveriven 2y agoI feel the same way! Annapurna Interactive consistently published games with something special
- misnome 2y agoAbsolutely. "Annapurna Interactive" essentially made anything an instant buy for me. Very disappointed to see what sort of undead monster the label will become.
- AzzyHN 2y agoThey were one of the few publishing companies that people liked as a _publishing_ company.
- duxup 2y agoWhat kind of lift is there in just becoming a publisher from scratch? I'm trying to imagine what their role is ... if you can just "be a publisher" or if you need a lot of cash up front or what.
- paledot 2y agoI don't know either, but it seems like approximately 100% of the reason game studios opt not to self-publish in this day and age is that lift. Annapurna's name alone carried a lot of clout. (Side note: continue to be disappointed that they didn't brand themselves as "Annapurrna" on the Stray opening screen.)
- facorreia 2y agoI don't know the answer, but I imagine that the execs and staff that left as a block have some plan lined up.
- oneepic 2y agoI would add a couple games that moved me (Hindsight, A Memoir Blue). but I also have to mention not all of their titles are smash hits IMO -- I disliked Florence, Last Stop, If Found, and Open Roads. That said, I agree that their good games have made me a fan, and I hope the original staff keeps going in some form.
- facorreia 2y agoI agree. Seeing the Annapurna logo in a game has become a signal to me that I will really enjoy that game and that it has a unique, fresh perspective to offer.
- jeffwask 2y agoThey were a top indie publisher who you could rely on releasing interesting and quality game. Sad loss for gaming.