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Article is missing some context imo : * Annapurna Pictures (the parent company of Interactive) had some financial issues previously at least (see [0] from 2019
by loupol 2y ago
Article is missing some context imo :
* Annapurna Pictures (the parent company of Interactive) had some financial issues previously at least (see [0] from 2019) while Annapurna Interactive was doing well for itself.
* Annapurna Pictures wanted to integrate the gaming division in-house (possibly to prop up the rest of the company)
* Staff and exec at Annapurna Interactive wanted to be spin off (see [1])
* Negotiations fell through, so most exec and staff at Interactive left
[0] https://variety.com/2019/film/news/annapurna-resolves-more-than-200-million-in-debt-pushes-ahead-without-banks-exclusive-1203314214/ https://variety.com/2019/film/news/annapurna-resolves-more-t...
[1] https://www.bloomberg.com/news/articles/2024-09-12/annapurna-video-game-team-resigns-leaving-partners-scrambling?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTcyNjE3NzQyOSwiZXhwIjoxNzI2NzgyMjI5LCJhcnRpY2xlSWQiOiJTSlBZWklUMEFGQjQwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.BpoA_wBJDrNbDbgj_LjnVUJQg6SM_vsIzWUEM6v85xE https://www.bloomberg.com/news/articles/2024-09-12/annapurna...
- threeseed 2y agoThere is another way to look at this. Annapurna Pictures in Dec 2022 produced Nimona for Netflix which debuted at #9 globally and was as high as #3 i.e. it was a massive hit. So they now have the Stray IP which could be extremely lucrative and are looking at how CD Project Red handled their successful Cyberpunk integration on Netflix as a model. Which is where you cross-promote a game add-on or sequel with the movie. Which means for the gaming side they really wouldn't have any control over their direction as it would be entirely driven by the movie side. Not exactly compelling for them hence why they want to leave. With the success of Fallout, The Last of Us, Cyberpunk Edgerunners etc there's definitely big money to be made from video game IP.
- delusional 2y agoThis seems like the same way to look at it. The only disagreement between these two comments is if the potential integration is motivated by a lack of success, or the outlook of even greater success. Those are is, at least economically, identical motivations.
- jajko 2y agoIt also goes back, when CP2077 TV show premiered, sales and number of players skyrocketed again, same for Fallout.
- InDubioProRubio 2y agoIP, content, blobs - container words - a sure-fire indicator in any conversation that , that the parties involved areunable to accurately value, evaluate, organize and produce, the valuables that should reside inside the container. So here the daily reminder, that logistics is a commodity now, but producing something of value, is not.
- sameoldtune 2y ago“Content” is an advertising term for whatever fills the space between all the ads
- Liquix 2y agoin 2024 there are so many one-click-install adblockers for your browser, phone's DNS, router... anyone still seeing a sizable amount of ads these days has to be the most complacent, easily manipulated, lucrative demographic imaginable
- groby_b 2y agoOr maybe some people have moral qualms with simply taking without giving back.
- 95014_refugee 2y agoViewing an ad is not “giving back” in any meaningful sense. Modern adtech primarily benefits the infrastructure providers, rather than providing a service to its “clients” or a revenue stream to site owners. Adblocking is the only meaningful objection that the consuming public can raise to the inefficient and wasteful adtech situation. Depending on how you feel about your obligations with regards to civil society, you might view it as a moral imperative.
- groby_b 2y agoYour other option is not consuming ad-supported content. There's no natural entitlement you should be able to view all content in a form that suits you.
- Maken 2y agoThat seems to be the goal of their partnership with Remedy Games, whose games are already pretty much interactive movies.
- chupasaurus 2y ago> how CD Project Red handled their successful Cyberpunk integration on Netflix as a model A reminder that Cyberpunk IP holder is Mike Pondsmith, not CD Project.
- MichaelZuo 2y agoHow can anyone hold IP over an abstract vibe?
- alwyn 2y agoCyberpunk != cyberpunk, unfortunately. Cyberpunk 2077 is set in the Cyberpunk RPG universe that was created by Mike Pondsmith in 1988. It was named after the vibe without changing the name... Also a helpful article: https://www.polygon.com/reviews/2019/8/7/20756548/cyberpunk-red-jumpstart-kit-review-2077-prequel https://www.polygon.com/reviews/2019/8/7/20756548/cyberpunk-...
- gs17 2y agoThe vibe already overloaded the name of a different story: https://en.wikipedia.org/wiki/Cyberpunk_(short_story) https://en.wikipedia.org/wiki/Cyberpunk_(short_story)
- ivmoreau 2y agoIn this context is referring as Cyberpunk the role playing game, rather than just the genre. Cyberpunk 2077 has a setting based on the role playing board game (that’s where some characters come from, like Silverhand), and that setting is the original IP.
- JohnBooty 2y agoIt's like how Microsoft owns Windows, but not windows.
- mikrl 2y agoIf you got a few of those motorized windows and hooked up a laptop running MS’ operating system to control them all, but only during certain times of day, there would be a window where your windows would be Windows windows.
- stuckinhell 2y agoNimona was not a massive hit.
- deleted 2y ago[deleted]
- Maken 2y agoThey were too successful for their own good?