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I believe you should be using MOAI for this: http://getmoai.com/ http://getmoai.com/ The reason is that its a high-performance cross-platform tool that can be
by primitur 14y ago
I believe you should be using MOAI for this:
http://getmoai.com/ http://getmoai.com/
The reason is that its a high-performance cross-platform tool that can be used to target Android, iOS, NaCl (Chrome), Windows, Linux and Mac OSX. You can write one codebase which will run on all of those platforms, and I think you will be very much more productive with this toolkit, which is designed for exactly this kind of use (multimedia/graphics/audio content - i.e. games).
Please check this out, honestly. MOAI is the perfect tool for this application - HTML5 is not, due to the problems with audio playback involved in HTML5 clients right now.
- SchizoDuckie 14y agoI seriously disagree. HTML5, even though it has it's (workable) shortcomings at the moment, can do this. Why would you base an opensource project on a non-free, non-standard framework that nobody heard of? Sure, what it promises is nice, but no.
- primitur 14y agoWell, I'm using MOAI, for starters, and see its power. Plus there's that whole "sound is utter crap in HTML5" thing, yo. Also, moai can run where html5 cannot.