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> people realized that maybe it's not a mutually beneficial relationship when one of the parts can change the terms whenever they want. Unity's thinking they c
by sbuttgereit 2y ago
> people realized that maybe it's not a mutually beneficial relationship when one of the parts can change the terms whenever they want.
Unity's thinking they could change the terms unilaterally whenever they want and not actually being able to make it stick suggests to me that Unity misunderstood the arrangement more than the users on the other side of that agreement. Yes, Unity had the legal power to change the agreement, but clearly the market disagreed with that move and Unity bore consequences that apparently they weren't ready to bear.
In the end it seems that Unity learned that legal power is not the same as market power and that they didn't have the real power to change that deal... and they learned it the all the hard way.
- gopher_space 2y agoI'd go further and add that the fact a change like this could make its way through leadership and be implemented in such a manner demonstrates a disconnect in their understanding of how games are planned out and what their role in the process is. If you just look at things like market share it's easy to lose sight of the fact that we're all tool vendors like the dude in the Snap-On truck.