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> We called it “democratizing game development,” and it remains our core mission today. > However, we can’t pursue that mission in conflict with our customers
by diggan 2y ago
> We called it “democratizing game development,” and it remains our core mission today.
> However, we can’t pursue that mission in conflict with our customers
Surprising absolutely no one. Either you can "democratize Y" or you can focus on building your for-profit company, where profits have to take topmost priority.
But hopefully people won't fall for this after it's been abused as a term multiple times. When these companies scream they just want to "save the world", remember that it's just marketing, just like the rest of this announcement.
There are better options out there. Godot probably the most mature one at this point, owned by a non-profit with the source code being FOSS, so you can be sure it'll act in your interest for the future.
- mvdtnz 2y agoProfits do not "have to" take top priority for any company, this is a widely believed myth. Any company may choose to prioritise its mission over absolute profit as long as they are clear with their investors that that's what they're doing.
- 0cf8612b2e1e 2y agoIf it were true companies could never legally offer discounts, bundles, whatever. Long term thinking (eg acquire customers at less profit today) would be impossible if immediate profits always had to come first.
- diggan 2y agoYou think companies offer discounts, bundles or whatever out of altruism? The goal is to maximize profits with those things, although it's future profits, not immediate profit.
- 0cf8612b2e1e 2y agoThat was exactly the point I was attempting to make.
- diggan 2y agoWhy create the standard for-profit enterprise then? If profits isn't your topmost priority, then going for a non-profit, public benefit corporation or similar would be in your best interest and more beneficial. You can still make profits with those, but there is a limit, hence people tend to go for the typical setup.