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I feel there's a good universal principle underneath the advice to write tests and have good test coverage, but there are lots of situations where tests are not
by Buttons840 2y ago
I feel there's a good universal principle underneath the advice to write tests and have good test coverage, but there are lots of situations where tests are not an option.
I'm working on a shader for a video game, any advice on how I can write some tests for it?
- realusername 2y agoI'm less familiar with video games but I'm sure there's tests you could make with shaders. You could test that the shader compiles properly, you could render it to an image and compare the result, give it different parameters and see how it behaves...