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> There are many players that don't want to be challenged or explore, they want to complete tasks and get rewards. Some of them don't really care that much abou
by neilv 2y ago
> There are many players that don't want to be challenged or explore, they want to complete tasks and get rewards. Some of them don't really care that much about the actual gameplay, as long as there is a quick way to complete sets of tasks and get their rewards.
Exactly.
This was noticeable in Subnautica, in which most of the game is figuring out what you do next.
The PS4 shows you how rare it is to achieve each progress trophy for a game, among people who started the game, and... the completion level looked suspiciously high. (Especially for a game that was given away free at one point, so you don't have only people who paid money for the game, starting it.)
I did have to "Zoomer" the game once, when I was stuck over the course of calendar weeks, knowing which specific linking piece I was missing, but unable to figure it out. So eventually I cheated, by Web searching how you get this one missing link.
But otherwise, I figured it out with the in-game hints, and some not-too-hard exploring, mapping, note-taking, deducing, planning, survival resource tactics-ing, and grinding.
If this were a real-world business problem, not a game, I would've gotten help sooner. But I also would've been able to apply skills to solving the problem more effectively, than if I'd only ever learned how to copy&paste Stack Overflow or LLM robo-plagiarism.