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Interesting as an example of how for-profit corporate software design models a family.
by safety1st 2y ago
Interesting as an example of how for-profit corporate software design models a family.
- the_af 2y agoOut of curiosity, do you see anything obviously soulless with Steam Families? Is it about the limit of 5 people in a "family"? I can't seem to find anything fundamentally wrong with this, they seem to be treating the library as if you had physical copies of each game "disc" and one device per family member. Is it artificial? Well, yes, because the games are actually digital, but I suppose they do want you to buy two copies if two people want to play at the same time.
- safety1st 2y agoI meant what I said literally, it was neither Reddit faux-political snark nor a negative/positive moral statement. Who you consider to be in your family is a very personal affair and a random corporation doesn't know what your definition of family is, it also can't just let you add anybody because it's a profit based enterprise. It's interesting to look at the design choices made here like the 1 year "cooldown" on family membership and the fact that you can get banned if the person you shared you game with misbehaves. Basically they require you to put some skin in the game when you share, which is interesting from a standpoint of software design