4 ms·
> Memory allocation being a bottleneck in high-performance applications? I'm not sure what your "high-performance" means (HPC? Games?) Games, 3D raytracers, pa
by berkut 14y ago
> Memory allocation being a bottleneck in high-performance applications? I'm not sure what your "high-performance" means (HPC? Games?)
Games, 3D raytracers, particle systems, fluid simulations. That's my experience, and in every one, GC would be a complete no-no for at least the main core algorithms. Games often use Lua or Python as the gameplay language (scripting events), but the number of times I know of those parts being re-written in C++ due to issues with memory allocation in the language is significant.