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Though I could imagine huge/dynamic/roguelike/AI games that get bigger and bigger the more people play them. So all of that time could be exploring/creating new
by musicale 2y ago
Though I could imagine huge/dynamic/roguelike/AI games that get bigger and bigger the more people play them. So all of that time could be exploring/creating new game areas or storylines that didn't exist until you started exploring, something that regularly occurs in tabletop RPGs. The idea of a dungeon, planet, or galaxy so vast that it would take millions of players years to explore it fully is interesting as well. In that case different instances of the game could be extremely different, depending on where the players decided to go.
- Ekaros 2y agoReminds me of No Man's Sky. Which has multiple huge galaxies mostly unexplored. It is just that procedural generation is not yet at point where these generated worlds are actually interesting or different enough. You end up seeing same elements and things over and over again. I think big challenge now is how to get AI or system to generate good and novel feeling content. Not just rehashing same elements placed slightly different with some sliders moved around.
- musicale 2y agoThat is really exciting; I wonder if there is some really interesting world that just hasn't been generated/discovered yet? Or that will be in an upcoming/more advanced version of this sort of game?