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WebAnnotations (& note taking) remain super high interest to me, as tools for thought & tools for sharing over what might otherwise be quickly lost experiences.
by jauntywundrkind 2y ago
WebAnnotations (& note taking) remain super high interest to me, as tools for thought & tools for sharing over what might otherwise be quickly lost experiences.
https://web.hypothes.is/blog/annotation-is-now-a-web-standard/ https://web.hypothes.is/blog/annotation-is-now-a-web-standar...
We have these great podcasts, these great feeds, but we don't have much to deal the memories, to retain the better parts; we are still awash in distraction that won't add up. Being able to engage more closely with the text, to highlight, markup, tag, share would bring a level of thought, depth, and reviewability to our distractedness where our own time spent can help us better calibrate ourselves forward.
Semi-related to the article, the Smash Brother fighting game creator Masahiro Sakurai recently sort of apologized to players who've spent thousands and thousands of hours in game. Some apropos musings followed,
> time - especially how it's conceived before starting a game - is better thought of as a cost of sorts," he explains
> "In the modern world, you're constantly competing with everything else," Sakurai continues. "It's a battle for people's time. Even if someone has lots of free time on their hands, that means something different now than it did in the past. There are always things to do. The question is: how do people choose to spend the time?"
https://www.gamesradar.com/games/super-smash-bros/super-smash-bros-masahiro-sakurai-says-im-so-sorry-to-players-who-spent-hundreds-or-even-thousands-of-hours-in-his-fighting-game/ https://www.gamesradar.com/games/super-smash-bros/super-smas...