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While comfort is an important issue with a lot of low-hanging-fruit solutions (top-straps!!!), it's a hole every serious VR user will mod themselves out of. The
by grumbel 2y ago
While comfort is an important issue with a lot of low-hanging-fruit solutions (top-straps!!!), it's a hole every serious VR user will mod themselves out of. There are numerous third party solution to make existing headsets more comfortable, be it complete strap replacement, facial interfaces or top straps. Even alternative headsets like the BigScreenBeyond or Xreal that are substantially lighter and smaller exist. The option are out there.
> It's impressive, but it starts to hurt after an hour or so.
The issue is that "impressive" wanes after a few weeks or months, while comfort tends to improve by additional adjustments and customization. What VR is missing is long-term content, the stuff you use VR for after the initial wow-factor has vanished, the stuff that takes advantage of the 360° 3D screen in front of your eyes and the 6DOF controls without just being gimmicky.
That's one issue I think Apple handled much better than Meta. On VisionPro you have full 2D app support, so most of the apps just work. It might sound boring, but VR needs to embrace that kind of boring when it wants to survive long term, since boring stuff is what people do with computers 24/7.
On Meta Quest things are much more of a mess. There is no clear vision for what's the headset is actually good for. You have a few lackluster games here, a few exercise apps there, a "Metaverse" that still feels woefully incomplete, basic 2D app support without Google Play Store, no easy way to watch movies and a whole lot of other half done ideas.