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Help me out here, I'm blanking on Minecraft's failure state, success state and scoring system?
by dpig_ 2y ago
Help me out here, I'm blanking on Minecraft's failure state, success state and scoring system?
- okasaki 2y agoThe failure state would be 0 health?
- _aavaa_ 2y agoOnly if you play hardcore mode, otherwise you respawn.
- SalientBlue 2y agoThat's still a failure state. A failure state doesn't need to permanently end the game, just be something you try to avoid.
- _aavaa_ 2y agoHard disagree. That's stretching the definition of "failure state" to mean "anything negative". By this logic getting hit is a failure state, taking fall damage is a failure state, another player scoring points is a failure state, not actively getting points is a failure state.
- SalientBlue 2y agoOne could argue these are minor failure states, but ok, let's change it to anything that loses some amount of progress. Dying in non-hardcore Minecraft is a failure state because whatever you were trying to do was cut short, whether exploring an area, gathering resources, etc. If you restrict failure states to only mean things that end the game, then games like Dark Souls do not have any failure states, since in Dark Souls you always respawn when you die. Most other modern single player games would also not have any failure states, since they also let you respawn as often as you like.
- YurgenJurgensen 2y agoYou are aware that I said ‘at least one’, right? Although Minecraft has all three. It has a scoring system literally named ‘score’, Hardcore mode ends if you die, and killing the Ender Dragon rolls the credits.
- _aavaa_ 2y agoNone of those were present when Minecraft was first released to the public and wouldn’t be present for years.
- YurgenJurgensen 2y agoSo what? Maybe it wasn’t a game in 2009. It was blatantly unfinished at that point, so this is hardly an issue.
- pavlov 2y agoBefore Minecraft became a game, what was it?
- YurgenJurgensen 2y agoExactly what it claimed to be: An alpha/beta test for a game.
- _aavaa_ 2y agoAlpha/beta is an arbitrary line in the sand drawn by the developers. Notch could have woken up one day and decided that the state the game was in was final and call the game done. If you weren’t told it was an alpha game you’d have no way of knowing. It sold a million copies while in alpha/beta, more than most other games ever made. The distinction between “alpha/beta test of game” and “game” is a distinction without a difference, especially for all the people buying it.
- netdevnet 2y ago