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A lot of things got worse, it's not just nostalgia. The spread of social media from mid-00's onwards, and especially in 10's was a tragedy, but not for the mai
by surgical_fire 2y ago
A lot of things got worse, it's not just nostalgia.
The spread of social media from mid-00's onwards, and especially in 10's was a tragedy, but not for the main reasons people normally think. The way people organized back then (forums, IRC channels, blogs, etc) was more authentic, as there was no tangible corporate interest in keeping you hooked to it through underhanded algorithmic manipulation to drive engagement. There were no sponsored content, no farming of every piece of data about users to feed an endlessly greedy advertisement machine. It was just people and their genuine interests.
Part of the problem is that geek culture became mainstream. When I was a kid in the 90's, me and my friends were considered the weird bunch for liking videogames, computers, tabletop RPG, etc. Sometime around mid-00s it became mainstream, and brought along with it people that prior to that had no interest in that niche of culture, and along with it that culture meaningfully changed for the worse.
There's more to it, but I rambled enough. If there's one positive thing I can think of, is that at least the general positivity surrounding tech is gone. This skepticism is healthy, especially considering how things worsened since then.
- mschuster91 2y agoOn the other side, a lot of it wasn't sustainable. Just how many forums just vanished all of a sudden as the owner died, ran out of money or was simply fed up moderating bullshit and infights, not to mention the ever increasing compliance workload/risk (yeeting spam, warez and especially CSAM)? A lot of the early-ish Internet depended on the generosity of others - Usenet, IRC, Linux distros or SourceForge for example, lots of that was universities and ISPs - and on users keeping to the unwritten contract of "don't be evil". Bad actors weren't the norm, especially as there were no monetary incentives attached to hackers. Yes, you had your early worms and viruses (ILOVEYOU, remember that one), you had your trolls (DCC SEND STARTKEYLOGGER 0 0 0), but in general these were all harmless. Nowadays? Bad actors are financially motivated on all sides - there's malware-as-a-service shops, bitcoin and other cryptocurrencies attract both thieves and money launderers, you can rent out botnets for a few bucks an hour that can take down anyone not hiding behind one of the large CDNs. CSAM spreaders are even more a threat than before... back in the day, they'd fap off in solitude to teen pageants, nowadays virtually every service that allows UGC uploads has to deal with absurd amounts of CSAM, and they're all organized in the darknet to exchange tips about new places / ways to hide their crap in the clearnet because Tor just is too slow. And honestly it's hard to cope with all of that, which means that self-hosting is out of the question unless you got a looot of time dealing with bad actors of all kinds, and people flock to the centralized megapolises and walled gardens instead. A subreddit for whatever ultra niche topic may feed Reddit and its AI, but at least Reddit takes care about botnets, CSAM and spam. I think that Shodan and LetsEncrypt (or rather, Certificate Transparency) are partially to blame for the rise of cybercrime. Prior to both, if you'd just not share your domain name outside your social circle, chances were high you'd live on unnoticed in the wide seas of the Internet. But now, where you all but have to get a HTTPS certificate to avoid browser warnings, you also have to apply for such a certificate, and your domain name will appear in a public registry that can, is and will be mined by bad actors, and then visited by Shodan or by bad actors directly, all looking for common pitfalls or a zero-day patch you missed to apply in the first 15 minutes after the public release.
- surgical_fire 2y agoI don't disagree that it was not really sustainable outside that small-ish timeframe of mid-90s to mid-00s. The change for the worse was perhaps an unavoidable change for the worse. And there are things that changed for the worse that neither you nor me talked about. For example, I really miss how online gaming worked back in the early 2000s (no matter how janky it was), qhen there was no real monetary incentive of companies trying to keep people playing on their online platforms. Maybe the fact that I recognize that the way things changed were unavoidable fuels my general disdain internet culture nowadays, and my skepticism to tech innovations in a broader sense. Oh well.
- mschuster91 2y ago> For example, I really miss how online gaming worked back in the early 2000s (no matter how janky it was), qhen there was no real monetary incentive of companies trying to keep people playing on their online platforms. I'd also blame rampant cheating for that. It's damn expensive to keep up with pirates, but cheaters are an entirely different league... the most advanced cheats these days are using dedicated PCI cards to directly manipulate memory with barely any ability for the host to detect or prevent it [1]. From the grapevines, there are developers charging hundreds of dollars per month to develop and maintain these things. On top of that, up until the late '00s no one cared too much about racist slurs, sexism or other forms of discrimination. Maybe you'd get yeeted off from a server if you'd overdo it. But nowadays? Ever since GTA SA and its infamous Hot Coffee mod, there are a loooooot of "concerned parent" eyeballs on gaming, there's advertisers/sponsors looking for their brand image, and game developers also don't want to be associated with such behavior. And so, they took away self-hosted servers so that they could moderate everything that was going on... and here we are now. [1] https://github.com/mbrking/ceserver-pcileech https://github.com/mbrking/ceserver-pcileech
- Kye 2y agoPeople certainly cared about racism, sexism, and other discrimination back then. They just put up with it because there was no movement to change it. It got worse any time I spoke up, so I learned to keep my head down. Do not mistake my tolerating slurs and other insults for enjoying Nintendo games with being okay with it or the people who did it, or the people who did it and still remember being able to do it without consequence as a better time.
- Dalewyn 2y ago>When I was a kid in the 90's, me and my friends were considered the weird bunch for liking videogames, computers, tabletop RPG, etc. Sometime around mid-00s it became mainstream, This does make sense, of course: 1990s->2005-ish is ~15 years, it's 2024 today. The "weird" kids became adults and replaced the previous and outgoing generation and their norms.
- pc86 2y agoThat's not how it works. If a minority of people like Thing A when they're teenagers that doesn't mean suddenly when they're adults everyone will like Thing A. It just means a minority of adults will like Thing A. Put another way, what do you think happened to all the "normal" kids? They would have become adults too, so wouldn't you expect the "normal" to replace the previous and outgoing generation rather than this one particular minority?
- Dalewyn 2y ago>Put another way, what do you think happened to all the "normal" kids? Silent majority. It wouldn't surprise me if most "normal" kids simply minded their own "weird" business and waited for the winds to shift more in their favour. What is mainstream today was counterculture 20~30 years ago, which coincidentally is about right for generational shifts in trends.
- surgical_fire 2y agoNah, in the 90s nerdy kids were definitely the minority, even among kids. What happened is that in early to mid 2000s, careers that nerdy kids flocked to became desirable because they were well paid. To this day I think there is something vaguely amusing regarding the push to get more girls to code, and how it is implied that women don't flock to it as some kind of conspiracy to keep them away from nice jobs or whatever. By all means, I think this push is a good thing. Especially as I have a daughter and I'll certainly teach her the ropes when she is a little older, maybe try to code some silly games with her, that sort of stuff. But in the 90s when I was a kid? Girls were absolutely repeled by anything nerdy. When my group of friends found a girl that had any remote interest in nerdy things, they would fall over one another to try to accommodate her. Fairly pathetic when I remember in hindsight. There was this active desire to feel less as outcasts by having our own tastes validated by someone from the outgroup, that sort of thing. It was a different world. Weird to think that it was a mere 3 decades ago.