3 ms·
Not sure what the author is getting at, VR gaming has taken off[1]. I assume the author means all of VR except provocative ones, and that indeed had not taken o
by numpad0 2y ago
Not sure what the author is getting at, VR gaming has taken off[1]. I assume the author means all of VR except provocative ones, and that indeed had not taken off, but non-provocative entertainment is just logical contradiction.
There's no way around including stimulating elements in making of entertainment content; contents lacking in those never take off, just as SIE's CONCORD had proven earlier this month. I am of the opinion that this has nothing to do with diversity or equity or inclusion as those words are defined despite how cheaply these terms are thrown around, to be clear. The problem has to be lack of avid and neutral pursuit of engineered enjoyment.
1: https://trends.google.com/trends/explore?date=today%205-y&q=VRChat,Boba%20tea,Beat%20Saber