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Weak article. Rehash of VR history from other articles. Then author's guesses. For a good overview of VR today, see Phia's "The Virtual Reality Show."[1] There
by Animats 2y ago
Weak article. Rehash of VR history from other articles. Then author's guesses.
For a good overview of VR today, see Phia's "The Virtual Reality Show."[1] There really are "VR natives", and she is one of them. She's tried almost all the available hardware and environments, including full body and face tracking, and even the omnidirectional treadmills. She's very critical of flaws in hardware and software. Cost is a big issue. The headset isn't all you need. For real immersion, you need face, eye, and body trackers and controllers, all of which cost extra. The good ones aren't cheap. The cheap ones aren't good. She posts videos of her live self and her VR self side by side so you can check the tracking quality.
All this gear provides good social VR immersion if you're in good shape, have good balance, a mobile face, an extroverted personality, a sizable hardware budget, plenty of free time, and an interest in virtual worlds. That's a niche.
Watching Phia does show that except for cost, weight, and complexity, VR does currently work. The original article claims it doesn't, but that probably reflects too much attention to Facebook/Meta's rather weak system.
[1] https://www.youtube.com/@TheVirtualRealityShow https://www.youtube.com/@TheVirtualRealityShow