2 ms·
> It's a cool novelty effect, but people's brains are already pretty good at reconstructing 3D from 2D, so there's little lasting value. Once the novelty wears
by diggan 2y ago
> It's a cool novelty effect, but people's brains are already pretty good at reconstructing 3D from 2D, so there's little lasting value. Once the novelty wears off, most people stop caring.
This might be true for some categories of games, and not true for other categories.
For example, I've played VR on/off since I think the first version of Oculus Rift, until now using a HP Reverb G2. For action games and most categories of games, it is just fun and useful for a small amount of time.
But when it comes to simulators like flight simulators and (realistic) racing games, I literally cannot go back to faux-3D anymore. The sense of depth you get when flying/driving and being able to turn your head around helps so much that going back to non-VR is just impossible now, there is no comparison.
I'm sure I'm not alone in feeling like this regarding simulators and VR. But can it hold up a whole market segment with just this? Unsure, but not impossible either, simulator rigs/hardware seems to be doing more-or-less OK even though it's very niche.
- wpietri 2y agoOh yeah, I totally believe there are niches. And I know the simulator crowd has some people who will go to great lengths to get more of the real feel. E.g., the multi-monitor setups: https://help.realsimgear.com/en/articles/4162793-recommended-monitor-configurations https://help.realsimgear.com/en/articles/4162793-recommended... But I'll note that as entertainment experiences, plenty of people are happy to play flying and racing games on a 2D screen, so I suspect that this particular niche is quite small, similar to the fraction of dedicated fans who insist on 3D screenings of movies. I'm sure it's not big enough to justify the billions spent on R&D, and I suspect it's too small to interest the major players in the long term. But perhaps the niches are enough to justify continued production of 3rd-party headsets.