7 ms·
It's also way harder to jump in/out of a game session. I have to take a dramamine, clear the area, put on the damn thing, make sure my focal calibration didn't
by spondylosaurus 2y ago
It's also way harder to jump in/out of a game session. I have to take a dramamine, clear the area, put on the damn thing, make sure my focal calibration didn't get messed up, then actually play... and if something beckons me mid-session it's a chore to take off the headset and put it back on again.
Versus with regular gaming, if my phone buzzes or the laundry goes off, pausing the game and putting down the controller takes two seconds.
- grumbel 2y agoOne thing I also miss is being able to just jump from the regular game on a monitor into VR and back. Star Wars: Squadrons is the only game I can think of that even has VR as an in-game option to toggle. Everything else requires a full restart of the game to switch to VR or even the purchase of a separate VR version of the game. That's something that should have been handled much smoother, especially given the comfort issue that might force people to not play everything in VR. But alas, VR support in regular monitor games is extremely rare to begin with and that area of VR never really got much support.