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I exchanged some emails with this person--they were very helpful; I've learned that the barrier to supporting my features is using h264 encoding/decoding at the
by singlepaynews 2y ago
I exchanged some emails with this person--they were very helpful; I've learned that the barrier to supporting my features is using h264 encoding/decoding at the client/KVM:
"" what technology are the headphones and mics of video game players using" - they use RTSP or H264 etc (https://en.wikipedia.org/wiki/Real-Time_Streaming_Protocol https://en.wikipedia.org/wiki/Real-Time_Streaming_Protocol), they can drop frames/compress frames etc whereas at the USB level this is not possible."
"it needs to be done in dedicated hardware because gigabits of data needs will flow through and need to be compressed in real time to H264
Hopefully in a few years cheap H264 4K encoders are available. The encoder i use for the HDMI signal has MJPEG only at 4k"