2 ms·
This aligns well with a discussion I had with some colleagues yesterday, and how good artists, authors, programmers, painters, etc. focused on pumping volume. M
by Arisaka1 2y ago
This aligns well with a discussion I had with some colleagues yesterday, and how good artists, authors, programmers, painters, etc. focused on pumping volume. My example was John Carmack's days in Softdisk who was forced to make games that they were nothing to write home about, but according to himself "the time constrains and need to build monthly played a great role in developing our skills that would be later used to make something like Doom".
That's when I realized the root of my own procrastination: I was trying to choose "the right language", to build "the right portfolio project", in order for me to get "the right job". And I thought to myself "no kid ever starts playing with a computer for something as shallow as getting a job".
It's not that there's something wrong with getting a job - I still need to pay the bills. But for the journey of self-improvement in any craft has to have yourself creating, as Carmack aptly puts, "hundreds of programs". Serial startup developers know this, because jumping from startup to startup will have you build stuff fast, fail fast, and learn from it.