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> Rust doesn't do quick and dirty, and will complain about code quality even when game devs don't even plan to keep the code. The problem might just be an aver
by ben-schaaf 2y ago
> Rust doesn't do quick and dirty, and will complain about code quality even when game devs don't even plan to keep the code.
The problem might just be an aversion to using quick and dirty solutions. Rust does a good job of making it feel wrong to write code that's not production ready, but there's nothing stopping you from using unsafe wherever you want.