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Vulkan is a totally different API from OpenGL. It's not hardly a mere name change and the initial work that became Vulkan originated outside of Kronos anyway. T
by kbolino 2y ago
Vulkan is a totally different API from OpenGL. It's not hardly a mere name change and the initial work that became Vulkan originated outside of Kronos anyway. There is no "upgrade path" from OpenGL to Vulkan short of a total rewrite. This wasn't done maliciously or carelessly; the two APIs target fundamentally different abstract models of how graphics hardware works.
- FrustratedMonky 2y ago"totally different API" Going from Python 2 to 3 wasn't a cake walk. Hence so many years to migrate. But I get what you are saying. Some upgrade paths are easier/harder than others.
- seba_dos1 2y ago> Going from Python 2 to 3 wasn't a cake walk. Yes, even despite of many similarities and shared stuff, which can't really be said about OpenGL and Vulkan.