3 ms·
I'm not sure why you were using Inheritance in Godot? Just use the "gameobjects" paradigm as you did with Unity.
by SteveSmith16384 2y ago
I'm not sure why you were using Inheritance in Godot? Just use the "gameobjects" paradigm as you did with Unity.
- IX-103 2y agoIf you need to customize the behavior of certain interactions (such as modifying physics with a specific type of object), you need to subclass since some behaviors are only available as overrideable functions, not as signals. Also the documentation tends to push this approach.