4 ms·
While I generally agree with most of what is here (and in the linked post on not using rust for gamedev), moving to C++ seems like it's a incomprehensible choic
by wokwokwok 2y ago
While I generally agree with most of what is here (and in the linked post on not using rust for gamedev), moving to C++ seems like it's a incomprehensible choice to me.
> At this point I've fully switched to developing games in C++, and I'm very happy with this choice.
Hm.
Well, I hope that works out for them, but if iterating speed and quick prototypes with hot reloading that doesn't crash is what people are looking for, I don't think anyone who hasn't spent 20 years programming in C++ is going to find it there (or possibly, anyone at all...).
I feel like as a small-moderate sized team, you really REALLY need a compelling reason not to pick UE / Unity / Godot.
The choice of language probably is less significant than the decision to use an existing engine rather than rolling your own.
For all the talk about prototyping and iteration speeds, and given they have:
> released a game on Steam in Unity, Unreal Engine 4, and Godot
I'm astonished that they haven't prioritized 'stick with one technology and ship more often' over 'try new things'.