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I have noticed a trend for Rust game development to revolve around developing engines that are "high-performance," particularly with a focus on entity component
by hresvelgr 2y ago
I have noticed a trend for Rust game development to revolve around developing engines that are "high-performance," particularly with a focus on entity component systems. This is development for the sake of optimisation and premature is putting it lightly.
Let me say this loud and clear for anyone who dares to hear a fool: don't even think about performance until it becomes a problem and even then you could still probably stand to ignore it. Ergonomics are infinitely more important for an engine. If you can't develop and iterate quickly you can't prove your ideas and make something fun. These are two things Rust is very bad at.
Rust is good at many things, but game development is really not one of them. C++ is still okay. If you want to try something new, Odin[1] is shaping up nicely.
[1] https://odin-lang.org/ https://odin-lang.org/