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People who try it like and have fun. However, they don't seem to get hooked and unable to stop. Technically the game is shaping up nicely but it needs a gamer'
by peterbe 14y ago
People who try it like and have fun. However, they don't seem to get hooked and unable to stop.
Technically the game is shaping up nicely but it needs a gamer's psychology brains to make it more fun and addictive.
Please help.
- columbo 14y agoIt might be best to reverse the question: Who is your target market and why should they find it addictive?
- peterbe 14y agoTarget market: Everyone who enjoys wasting time on the interweb. Why? Games become more fun if you manage to get yourself (emotionally and time-wise) involved. I'm aware that "addicted" has negative connotations; like a "drug addict".
- Terhorst 14y agoOne thing I've found is that, if your target audience is everyone, your target audience is really no one.
- peterbe 14y agoI admit. I haven't thought much about this. Because I'm weak on marketing I have to use the product as my weapon by making it really good. How about, the people who play Angry Birds as a target audience.