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Why Rust? Because I wanted to use far more concurrency than usually seen in games to overcome the fundamental performance problem in metaverse clients. The grap
by Animats 2y ago
Why Rust? Because I wanted to use far more concurrency than usually seen in games to overcome the fundamental performance problem in metaverse clients. The graphics stack works well enough to do this.[1] But it needs to get faster and do a few more things. Basically, I need three.js for Rust. I sort of have it, but the Rust crate has been abandoned, has bugs, and now I have to maintain it.
For a while, there was much enthusiasm for Rust game dev.[2] But it kind of ran down.
[1] https://video.hardlimit.com/w/7usCE3v2RrWK6nuoSr4NHJ https://video.hardlimit.com/w/7usCE3v2RrWK6nuoSr4NHJ
[2] https://arewegameyet.rs https://arewegameyet.rs