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>and "signals", which are meant to decrease spaghetti but only increased it for me. Signals are basically just event subscriptions. In fact, if you use C# with
by HideousKojima 2y ago
>and "signals", which are meant to decrease spaghetti but only increased it for me.
Signals are basically just event subscriptions. In fact, if you use C# with Godot you can actually just use C# native delegates/events.
- d13 2y agoAnd you don’t need to use signals in Godot at all.