3 ms·
The Story Behind Fenster
- immibis 2y agoYou might want to use CLOCK_MONOTONIC on POSIX or changing the system time will screw up the refresh rate or freeze the window completely.
- mrpippy 2y agoIn the Mac/AppKit implementation it would be interesting to try using wantsUpdateLayer: and updateLayer: instead of drawRect. That should be more efficient.
- felipefar 2y agoNice work! It wouldn't be much work to support Android with this library and keep the single source file, since the addition of native_app_glue. It'd require just an AndroidManifest.xml, and the API communication can be done by calling the functions provided by the NDK or in the worst case by calling JNI.
- password4321 2y agoTIL: Our goal here is to have a framebuffer for a single window that would run and look the same on Linux, Windows and macOS. Basically re-implementing enough SDL from scratch to run Doom, nice!
- onetom 2y agoWould it work on NetBSD/OpenBSD/FreeBSD/GhostBSD too? Because if it does, it would worth mentioning it in the readme. In Plan 9, Rio, the window manager, does a similar thing; it exposes a framebuffer to the process running in a window, simply as the /dev/draw device file, iirc.
- unwind 2y agoVery nice and very straight-forward. I really liked the part on getting "Doom" to run, impressive how easy such porting is now! Any low-level C is kind of catnip for the old SO-powered part of my brain, but did not spend a lot of time and got a lot of confidence.i did find this bug: memset(f->buf, rgb, f->width*f->height*sizeoof(*f->buf)); This will not work to set a color in the general case (`rgb` is `uint32_t`) since `memset()` only uses the lower `CHAR_BIT` bits of the value, it is setting the memory byte by byte. For black or white it will work! :)
- Lerc 2y agoThis has popped up because Microui+fenster=Small GUI https://news.ycombinator.com/item?id=41477446 https://news.ycombinator.com/item?id=41477446 Was posted in the last day. In that thread I suggested that API compatibility would be the way to go for more esoteric platforms, Since there's already comments here about BSD and Android targets. All you need is struct fenster { const char *title; /* window title */ const int width; /* window width */ const int height; /* window height */ uint32_t *buf; /* window pixels, 24-bit RGB, row by row, pixel by pixel */ int keys[256]; /* keys are mostly ASCII, but arrows are 17..20 */ int mod; /* mod is 4 bits mask, ctrl=1, shift=2, alt=4, meta=8 */ int x; /* mouse X coordinate */ int y; /* mouse Y coordinate */ int mouse; /* 0 = no buttons pressed, 1 = left button pressed */ }; int fenster_open(struct fenster *f) int fenster_loop(struct fenster *f) void fenster_close(struct fenster *f) void fenster_sleep(int ms) int64_t fenster_time() fenster_pixel(f, x, y) uint32_t px = fenster_pixel(f, x, y); A bit more for audio, but that's really it's own little API As a mimimal API for doing interactive apps, it's hard to beat. I can see hobbyists who make their own operating systems taking advantage of this to get things working quickly.
- igtztorrero 2y agoWASN + Fester, for Browser, it is possible?