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Something like this would have been a better post than the linked one, but even this is not necessarily objective on each count - and design has a fundamentally
by kaba0 2y ago
Something like this would have been a better post than the linked one, but even this is not necessarily objective on each count - and design has a fundamentally subjective, human element based on our collective experience with every kind of interface, ever, which is affected by experience/culture, everything.
E.g. in your list: there is no “dropdown name”, it’s a misidentified element by the post writer. Add to it that he is not using standard configuration, which is just not how any “test” should be conducted. Like, you are not testing cars with flat tires either.
- savolai 2y agoPlease get to know how comprehensively the heuristics have been condensed into that short list from a much longer list of ovservations and decades of research. To take into account the remaining subjectivity, there is usability testing. Most findings start to repeat themselves after 5 representative test subjects. But if you don’t test at all, you’re just shooting in the dark, as may have been with this gnome design.
- josephg 2y agoI think a lot of this disagreement could be cleared up by using “hallway usability testing”. The test is simple: Grab the next 6-8 people who walk past your desk and say “hey do you have 5 minutes to test the usability of something?”. Ask them to do a series of actions with the application (change to a list view, go up one level in the directory hierarchy, etc). Take note of what they find easy and what they struggle to do. I suspect that I would struggle in many of the same points as the author. I suspect many other people would as well. If you think this UI is good, do you want to make an objective claim? Do you think 8/8 people who walk past would figure out that split drop down button? It is very easy to test. Yes this stuff is subjective. But rules and principles fall out pretty naturally from just asking people to try out your interfaces.
- hulitu 2y ago> design has a fundamentally subjective, human element based on our collective experience This "collective experience" seems to be missing for people "designing"'(an overstatement) such interfaces. And talking about "experience": That's why they redesign it with every release ?