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If the CCP economist had any grasp on their economy at al, we probably wouldn't have gotten http://news.ycombinator.com/item?id=4146298 http://news.ycombinator.
by ben0x539 14y ago
If the CCP economist had any grasp on their economy at al, we probably wouldn't have gotten http://news.ycombinator.com/item?id=4146298 http://news.ycombinator.com/item?id=4146298
- hobin 14y agoEVE Online actually has a very well-working economy. Regardless of whether such an approach would work be optimal in real life, it very closely resembles what a free-market economy is supposed to look like. The news item you linked to isn't a problem of someone misunderstanding economic principles, but of a simple mistake and the resulting bug - there shouldn't have been an additional reward for surviving cargo.
- ben0x539 14y agoYeah, no argument there, the EVE economy feels a lot more solid than other videogame economies. But I don't think the surviving cargo thing was a required factor for the LP loop, it only sped up their initial gains. When they figured out how to manipulate the game's idea of prices upward, they basically were able to exploit infinite arbitrage that resulted from the bits of hardwired game logic that made up part of the market without being subject to/responding to market forces.
- intended 14y agoAt this stage of the economist and gaming intersection, economists are still generally being pulled from the outside of the gaming industry. Finding exploits is not something that they've really had to think about in the way a gamer has. I wouldn't blame him for it. Besides, all systems can (and will) be bent, broken, or subverted. Perfect identification of bugs is pretty much impossible. You can get a lot of obvious ones, and assume that the rest are above the ability/will threshold of the playerbase.