4 ms·
I’ve used both, and personally, I find a lot of features in C# not necessarily contributing to standing up the gameplay I’m looking for. It has more functionali
by danbolt 2y ago
I’ve used both, and personally, I find a lot of features in C# not necessarily contributing to standing up the gameplay I’m looking for. It has more functionality like you mention, but GDScript integrates with the engine nicely and doesn’t have GC pauses to worry about.
If performance is an issue, or I want to do something that GDScript doesn’t lend well too, I’d probably just jump to C++.